Narrative Design
Deadship Diver
Top Down extraction shooter (a top-down Dead Space meets 1970’s Alien) where the Player explores dark and deadly ghost ships floating in the outer reaches of deep space. Collect lost tech, hidden treasure, and profitable salvage while surviving any dangers that might be lurking inside.
Solo developer project (Coding, Art, Design).
Created unique names for each skill upgrade.
Wrote descriptions for each ability including stat modifiers and effects.
Wrote short paragraphs for loading windows, establishing world and character lore.
Wrote design document and all documentation.
The Time and Place
Interior Decorator game with a cozy style that has the Player designing and decorating hotel suites for special characters - time travelers caught between time that come to the hotel looking for rest. Meet each guest’s expectations and wishes to learn about their journey and uncover the story of the hotel.
Wrote bark-lines displayed when the player places any key piece of furniture tied to that level.
Wrote dialog for each character to use during cutscenes
Wrote text for describing each quest, such as: “Estela’s brother needs rest!” Build a Bed.
Wrote copy for the game’s marketing campaign.
Trademonger
Developed system to procedurally generate quest dialog from a large table of texts.
Wrote all dialog/bark lines that would be selected by the system to display to the player when an event or action occurred.
Designed Reputation system that provides discounts/penalties based on player character’s reputation with the Trader.
Randomly generated top-down islands and buildings representing world locations player visits to sell or buy goods to trade somewhere else.